KeyShot 2023 Release Notes

RELEASE NOTES

KeyShot 2023 Release Notes

An overview of the functions and improvements in KeyShot 2023 can be found here:

Version 2023.3

Security fixes

  • KEYS-29851: Fixed a third-party security vulnerability when loading SAT files via the importer.
  • KEYS-30397: Our privacy policy has been updated.
  • KEYS-30492: Fixed a security vulnerability when loading faulty KSP/BIP files that was discovered by ZDI.

New Features

  • KEYS-26021: Added performance mode for GPU.
  • KEYS-30011: NCS colors added to the color library.
  • KEYS-30066: Added the possibility to work with studios in scripting.
  • KEYS-29573: New color functions added:
  • Color Mode
  • Colorways
  • Multi-color
  • Use of the same color instance for multiple materials
  • List of scene colors in the Color Picker
  • KEYS-29573: ACES has been added as a new image transformation option.

Improvements

  • KEYS-29552: The solo mode has been changed so that it works independently of lights and objects.
  • KEYS-27419: Render layers should now correctly use the image format of the active render type.
  • KEYS-29995: Added an option to retain instance level naming for 3dxml and NX imports.
  • KEYS-26082: Improved responsiveness of real-time view when moving models with many parts.
  • KEYS-27632: Updated SketchUp SDK to 2023.1.
  • KEYS-29026: Improved instance retention in Creo View importer, reducing file size for certain files where instantiation previously failed.
  • KEYS-29167: Dragging a node output in the material diagram now highlights valid connection points.
  • KEYS-29377: Improved GPU mode loading and rendering performance.
  • KEYS-29554: The selection in the light manager now selects the parts in the scene.
  • KEYS-29611: Increased the warning for too many jobs in the monitor to 2000 jobs.
  • KEYS-29852: Access and manipulation of cameras as scene nodes via scripting.
  • KEYS-30158: Updated to Python 3.11.5. Contains security and bug fixes.
  • KEYS-30246: The thumbnails of the library’s material files have been compressed, resulting in faster loading times of the library.
  • KEYS-30341: FBXSDK has been updated to 2020.3.4.
  • KEYS-30716 and KEYS-30091: Added support for:
    • ACIS 3D reading: 2023 1.0
    • Inventor 3D reading: 2024
    • Parasolid 3D reading: V36.0
    • Revit 3D Read: 2024
    • UG NX 3D Read: NX 2212 series (up to 2212.7000)
    • UG NX 3D reading: NX 2306 series (up to 2306.4000)
    • Creo 10.0

Version 2023.2

Highlights

  • KeyShotXR renders can now be attached to Web Viewer uploads, making the XRs viewable on the web.
  • Added Camera Keyframe Animation type.

Security Fixes

  • Updated FFMPEG to version 6.0 due to security vulnerabilities.
  • Updated OpenSSL to version 1.1.1t due to security vulnerabilities.

New Features

  • Color of Brush Shape indicator for 3D Paint is now content aware.
  • Added Motion Blur amount slider.
  • Angle now correctly reflect in brush indicator in 3D Paint.
  • Brush indicator will now be projected onto the object being painted.
  • Added pen tablet with pressure sensitivity support for 3D Paint.
  • Hotkeys for adjusting the 3D Paint Brush size while painting in the Real-time View.
  • Users can upload scenes with multiple model sets, without the need to save them as configuration.

Improvements

  • Fixed issue with subscription when using background render.
  • Brush Shape indicator is rotated correctly for 3D Paint with Follow Path enabled.
  • Updated styling of buttons in Position texture widget.
  • Removed the warning when rendering to the PSD 32-bit format.
  • Scripting: Import KMP (in addition to MTL) files using lux.importMaterials().
  • Moved Depth of Field accordion above Stereo accordion in Camera Settings.
  • When outputting CMF to PDF format, allows the user to choose the maximum number of columns the table can contain before creating a new table with the remaining columns.
  • 3D Paint now always draws stamp on first click.
  • FBX export supports instancing from KeyShot.
  • Added support for:
    • CATIA V5 3D Read: V5-6R2023 (R33)
    • Parasolid 3D Read: V35.1
    • UG NX 3D Read: NX 2212 Series (until 2212.4000)
  • Improved the drawing distance of objects in the Geometry View.
  • Import support for Maya 2024 files.
  • .u3m import now sets the Color Composite node to the new Overlay mode, rather than the legacy Overlay mode.
  • Added preference option to adjust size of Move Tool gizmo.

Bugs

  • Fixed a crash when switching Material Type to Wireframe.
  • Duplicating a part contained in a group now properly updates the Scene Tree.
  • Fixed usage of Axalta materials using scripting.
  • Fixed “Ignore Intersecting Geometry” in Gem material to be working again.
  • Fixed issue with workspaces not being saved correctly on multi-screen setups.
  • Fixed record mode icon colors.
  • Fixed rare crash when using legacy texture mapping on ARM.
  • Fixed rare crash when initializing GPU mode with IES lights visible in the realtime view.
  • Fixed direct illumination of diffuse materials viewed through transparent materials in GPU Interior mode.
  • Fix potential crash when deleting groups through livelinking while GPU mode is active.
  • Fix problem where the import of CVS colors would not work.
  • Made a fix to the texturing when exporting to GLTF and 3MF.

Version 2023.1

New Features

  • It is now possible to add existing properties of materials in the library, to the Material Information Schema in the Schema Editor.
  • Added Coloro color library.
  • Added ability to animate Textures using a Curve Fade animation node in the material graph.
  • Added a Web Viewer button to the ribbon.
  • Added an option to disable color profile conversion to textures.
  • Save material package through Scripting.
  • Add ASE export to the color library.
  • Added multi-selection to camera, environment and image style lists.
  • Added support for Multi-Layer EXR files.
  • The Color Profile of KeyShot will now be saved to rendered images.
  • Added shortcuts to enable selection of a group or model by clicking on a part n the real-time view.

 

Improvements

  • Improved UV coordinates of primitive geometry.
  • Updated to Datakit 2023.1
  • Updated Python to version 3.11.1.
  • Improved load of materials when opening the Material Information Manager.
  • Updated RAL color system to 2022.
  • Updated PANTONE MATCHING SYSTEM to v5.
  • Added tools to the main menubar.
  • Removed Experimental features.
  • Support labels and RAW passes via Scripting rendering settings.
  • Added image attachments to Web Viewer uploads.
  • Add landscape mode to PDF output for CMF.
  • Ended support for macOS Catalina. macOS Big Sur is the new minimum version.
  • Added support for Parasolid V35, NX v2206
  • Added support for export colors with folders.
  • TIFF images are now compressed.
  • Fixed an issue that caused a “Cannot load library” message to to appear in Network Rendering logs.
  • Keep HDRI Editor canvas on top of main window.
  • The DPI setting is now output to images as metadata.

 

Bugs

  • Speed-up improvements when closing down KeyShot or creating a new scene.
  • Reduce noise in glossy reflections in product mode that was introduced in KeyShot 11.3.
  • Redesigned Web Viewer upload dialog to feature presets and simplified controls.
  • The Physics Tool should now work on systems with ARM.
  • Fixed an issue on Area Lights where the back- and front side of the material were flipped.
  • Fixed a Studio issue that could cause an incorrect Environment to load when reloading a scene.
  • Fixed memory issue when enabling motion blur on animated area lights.
  • Fixed a crash in Smooth Global Illumination while in interior mode on ARM Processors.
  • Fixed an issue in AxF materials that could cause the color to be slightly off.
  • Improved performance of the the Realtime-view when having a Curve enabled Photographic Image Style.
  • Fixed a crash that could occur when working with materials.
  • Fixed an issue that would cause KeyShot to stop responding when assigning a real cloth material on Apple Silicon systems.
  • Fixed a number of issues in the studios workflow.
  • Adjusted bump height in exported USD and GLB files, to improve support of these in other applications.
  • Fixed an issue in blend modes for the Color Composite node in the material graph.
  • Fixed an issue in the color some AxF types.
  • Fixed an issue that could cause a crash when importing geometry while motion blur is active.
  • Improoved speed when searching in the Scenetree.

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